Practice Effects: Getting Better vs Getting Familiar
Early score gains feel great. They can also lie to you. Sometimes you are genuinely improving an ability. Sometimes you are just learning the test. This article helps you tell the difference, and use both kinds of improvement correctly.
Practice is not a problem. Misreading it is.
The brain is built to adapt. If you repeat a task, you will get better at it. That is not suspicious. That is the entire point of having a nervous system.
The problem starts when people confuse familiarity with transformation. They take a week of improvement on one task and conclude their cognition has permanently expanded. Then a bad session arrives, and the whole story collapses.
A calmer approach is to treat practice effects like gravity. Always present. Always shaping what you see. Not evil, just real.
Two types of improvement
Most score gains come from two sources. They often happen at the same time, which is why people get confused.
- Getting familiar: you learn the interface, the pacing, and the rules. You stop wasting attention on coordination.
- Getting better: you improve the underlying ability the task samples, or you build more efficient strategies that generalize.
Familiarity shows up early and fast. Real ability change is slower, more stubborn, and usually less dramatic.
The onboarding bump
Almost everyone has an “onboarding bump” in their first sessions. You are learning the task, not revealing your essence.
The first time you run a span task, part of your working memory is burned just remembering what to do. Part of your attention is spent on timing, posture, and self-consciousness. It is like trying to measure someone’s sprint speed while they are still tying their shoes.
After a few sessions, the procedure becomes automatic. The measurement gets cleaner. Scores often jump. That jump is real performance improvement, but it is not necessarily capacity growth.
What “getting familiar” looks like
Familiarity improvements have a signature: they are steep early, then they flatten.
- Big gains across the first 3–10 sessions, then slower change.
- Improvement that tracks “comfort” more than sleep, stress, or health.
- Fewer obvious mistakes, fewer “what just happened” moments.
- More stable pacing, less panic, less rushing.
This is also where “UI skill” lives: clicking faster, reading prompts faster, reacting to the rhythm of trials. You get smooth. Smoothness matters. It is just not the same as building a bigger engine.
What “getting better” looks like
True improvement tends to be less flashy. It often shows up as more stability at higher difficulty, or better recovery on bad days, not just a single peak score.
- Higher performance that persists across weeks, not just a few sessions.
- Less variance when you are tired or distracted.
- Ability to handle higher load without falling apart.
- Improvements that transfer across related tasks.
If you improve on Digit Span forward but nothing else moves, you may have improved on that exact skill. If Digit Span, Letter-Number Sequencing, and Dual N-Back all shift in the same direction over time, you are probably seeing a deeper change.
Strategy is the bridge
Strategy is where things get interesting, because it sits between familiarity and ability. Strategies can be narrow and task-specific, or they can be general and powerful.
For example, in span tasks people often learn chunking. They begin to group items, create structure, reduce load. That is not “cheating.” It is cognitive control doing its job.
Some strategies generalize. Better chunking helps memory in real life. Better attention control helps everything. Some strategies do not generalize much at all. They are tricks for a specific task.
The point is not to ban strategy. The point is to understand what kind you are using, and what it is likely to affect.
How to measure progress without fooling yourself
You do not need to become a statistician. You just need a few rules.
- Establish a baseline period: treat your first 5–10 sessions as calibration, not identity.
- Repeat consistently: same time of day, same device, similar conditions when possible.
- Track trends: compare weeks to weeks. Avoid day-to-day emotional accounting.
- Use multiple tasks: if you care about cognition, don’t bet everything on one measure.
- Expect plateaus: plateaus are where real adaptation consolidates.
Training with intent
If your goal is training, practice effects are not a nuisance. They are part of the mechanism. You are learning the task, and by learning it, you are placing controlled stress on a system.
The question is what you want from that stress. If you want to maximize task performance, you can optimize strategies and repetitions. If you want broader change, you may want variety, difficulty scaling, and careful spacing so you are not just drilling a single narrow groove.
Memism’s stance
Memism does not pretend practice effects do not exist. It assumes they do, and it is built for the long view.
You will get better as you repeat tasks. Good. The real value is watching what improves quickly, what improves slowly, and what improves only under certain conditions.
Next
The next question is the one everybody wants to ask. If I get better at these tasks, does it help my real life? Sometimes yes. Sometimes no. Usually “it depends.” That is what transfer is about.
